Wednesday, December 26, 2018

Empires & Puzzles - Santa's Challenge Quest Monster/Levels Chart

Santa's Challenge Level Chart from: https://forum.smallgiantgames.com/t/all-quests-guide/14614

Text Description of Normal Stages - Below Images - ALSO Videos of Advanced Stages: 18, 19, 20, 22, 23





NOTE: Monsters colors in each the first waves may not be in the same exact amounts as below. For example, on Stage 1, the important part is that you have monsters of Blue and Red and boss of Red - but it might be only 1 Blue instead of 3.


Stage 1 - 1300 XP (1200 Recommended Team Power)
- (Wave) W1: 1 Blue Snowman, 2 Red Snowman (round ones, with candy canes, not crazy looking)
- W2: 2 Blue Snowman, 1 Red Snowman
- W3: 2 Red Snowman, 1 Red Rudolph < 1000 hp

Stage 2 - 1400 XP (1100 Recommended Team Power)
- W1: 2 Blue Snowman, 1 Red Snowman
- W2: 3 Red Snowman
- W3: 2 Blue Snowman, 1 Green Buddy < 1495 hp

Stage 3 - 1500 XP (1200 Recommended Team Power)
- W1: 3 Red Snowman
- W2: 2 Red Snowman, 1 Yellow Angry Tree
- W3: 2 Yellow Angry Tree, 1 Green Mother North < 1100 hp

Stage 4 - 1600 XP (1300 Recommended Team Power)
- W1: 1 Red Snowman, 2 Blue Snowman
- W2: 1 Red Snowman, 2 Blue Snowman
- W3: 2 Red Snowman, 1 Red Santa < 2000 hp

Stage 5 - 1700 XP (1400 Recommended Team Power)
- W1: 1 Red Snowman, 2 Yellow Angry Tree (around 300hp?)
- W2: 2 Red Snowman, 1 Yellow Angry Tree
- W3: 2 Yellow Angry Tree, 1 Red Rudolph < 1200 hp

Stage 6 - 1800 XP (1500 Recommended Team Power)
- W1: 2 Blue Snowman, 1 Blue Angry Snowman
- W2: 1 Blue Snowman, 2 Blue Angry Snowman
- W3: 1 Red Rudolph, 1 Green Buddy

Stage 7 - 1900 XP (1600 Recommended Team Power)
- W1: 3 Blue Snowman
- W2: 3 Blue Snowman
- W2: 1 Blue Snowman, 2 Blue Angry Snowman
- W3: 2 Green Angry Snowman, 1 Green Mother North

Stage 8 - 2000 XP (1700 Recommended Team Power)
- W1: 2 Blue Snowman, 1 Red Snowman
- W2: 2 Blue Snowman, 1 Red Snowman
- W3: 2 Red Snowman, 1 Red Santa

Stage 9 - 2100 XP (1800 Recommended Team Power)
- W1: 2 Blue Snowman, 1 Blue Angry Snowman
- W2: 3 Blue Snowman
- W3: 2 Blue Snowman, 1 Red Rudolph

Stage 10 - 2200 XP (1900 Recommended Team Power)
- W1: 1 Red Snowman, 2 Yellow Angry Tree
- W2: 1 Red Snowman, 2 Yellow Angry Tree
- W3: 2 Red Snowman, 1 Green Buddy

Stage 11 - 2300 XP (2000 Recommended Team Power)
- W1: 3 Green Angry Snowman,
- W2: 3 Green Angry Snowman, 1 Red Snowman
- W3: 2 Green Angry Snowman, 1 Green Mother North

Stage 12 - 2400 XP (2000 Recommended Team Power)
- W1: 1 Blue Angry Snowman, 2 Blue Snowman
- W2: 1 Blue Angry Snowman, 2 Blue Snowman
- W3: 1 Green  Buddy, 1 Red Santa

Stage 13 - 2500 XP (2150 Recommended Team Power)
- W1: 3 Yellow Angry Tree
- W2: 3 Green Angry Snowman
- W3: 2 Yellow Angry Tree, 1 Red Rudolph

Stage 14 - 2600 XP (2200 Recommended Team Power)
- W1: 1 Red Snowman, 2 Purple Angry Tree
- W2: 3 Purple Angry Tree
- W3: 2 Purple Angry Tree, 1 Green Buddy

Stage 15 - 2700 XP (2250 Recommended Team Power)
- W1: 2 Blue Snowman, 1 Blue Angry Snowman
- W2: 1 Blue Snowman, 2 Blue Angry Snowman
- W3: 2 Blue Snowman, 1 Green Mother North

Stage 16 - 2800 XP (2300 Recommended Team Power)
- W1: 2 Green Angry Snowman, 1 Yellow Angry Tree
- W2: 1 Green Angry Snowman, 2 Yellow Angry Tree
- W3: 2 Green Angry Snowman, 1 Red Santa

Stage 17 - 2900 XP (2350 Recommended Team Power)
- W1: 1 Green Angry Snowman, 2 Purple Angry Tree
- W2: 3 Purple Angry Tree
- W3: 2 Green Angry Snowman, 1 Red Rudolph

Stage 18 - 3000 XP (2400 Recommended Team Power)
- W1: 2 Red Snowman, 1 Yellow Angry Tree
- W2: 3 Red Snowman
- W3: 1 Red Rudolph, 1 Green Buddy

Stage 19 - 3100 XP (2450 Recommended Team Power)
- W1: 2 Blue Snowman, 1 Green Angry Snowman
- W2: 3 Green Angry Snowman
- W3: 4 Blue Snowman, 1 Green Mother North

Stage 20 - 3200 XP (2500 Recommended Team Power)
- W1: 1 Blue Snowman, 2 Blue Angry Snowman
- W2: 1 Blue Snowman, 2 Blue Angry Snowman
- W3: 4 Blue Snowman, 1 Red Santa

Stage 21 - 3300 XP (2550 Recommended Team Power)
- W1: 2 Blue Snowman, 1 Red Snowman
- W2: 1 Blue Snowman, 2 Red Snowman
- W3: 4 Red Snowman, 1 Red Rudolph

Stage 22 - 3400 XP (2600 Recommended Team Power)
- W1: 3 Purple Angry Tree
- W2: 3 Purple Angry Tree, 1 Green Angry Snowman
- W3: 4 Green Angry Snowman, 1 Green Buddy

Stage 23 - 3500 XP (2650 Recommended Team Power)
- W1: 2 Purple Angry Tree, 1 Blue Angry Snowman
- W1: 1 Purple Angry Tree, 2 Blue Angry Snowman
- W3: 4 Purple Angry Tree, 1 Green Mother North

Stage 24 - 3600 XP (2700 Recommended Team Power)
- W1: 2 Blue Angry Snowman, 2 Blue Snowman
- W2: 3 Blue Snowman
- W3: Mother North (front left), 1 Santa (back center), 1 Buddy (front right)



My 3277 Team against Santa's Challenge Stage 18 Advanced - Empires & Puzzles -2018-12-09



My 3208 Team vs Santa's Challenge Stage 19 Advanced Mother North - Empires & Puzzles -2018-12-09



My 3138 Team vs Santa's Challenge Stage 20 Advanced Santa - Empires & Puzzles - 2018-12-11



(Stage 21 was corrupted video capture. Very sad)

My 3277 Team against Santa's Challenge Stage 22 Advanced - Empires & Puzzles -2018-12-18



My 3302 Team against Santa's Challenge Stage 23 Advanced - MOTHER NORTH - Empires & Puzzles -2018-12-22



Wednesday, October 10, 2018

Empires and Puzzles: War Strategies

Empires and Puzzles: War Strategies


  • Team work is most important. Winning in a single round (perfect kill) gives the highest points. If you are unable to win in a single round, then, unless you know that no one else in your alliance can win that fight, you should wait and fight a team that has already lost some heroes. This is because you may be taking the possible total points away from other players in your alliance - because they may be able to get multiple (up to 6) perfect kills. Sometimes bad boards will cause a loss that is unexpected, but if you don't expect to win in a single round, then let it wait unless that war is almost at an end.
  • Look at the logs. If there is a team that everyone has lost against, it may be wise to avoid it. An example of this would be a team with a strong Kashrek that just can't be taken out by lower level heroes even though the fights last a long time, the war specials will tip the advantage in their favor. It's a trap! Avoid it.
  • Communicate in team chat. If you left a team ready to easily be picked off, let your alliance mates know. If you got your butt handed to you by a team, let them know that as well - especially if the logs show that you weren't the first one.
  • If you don't have six teams built up, it may be best to make sure that each team has at least one or two very strong heroes. For example, that would mean one team of all strong heroes (5 heroes) and then 5 more teams of 2 strong heroes (10 heroes) for a total of 15 strong heroes. It's going to be better to have two level 70's in that case than one level 80. And three level 60's could be more valuable than 2 level 70's.
  • Because you don't know what you will be going up against (for example, for an all green defense team you would want all reds), you can't have a "set" six teams ahead of time. Therefore it's best to think about it like this - make sure each team has the essentials and then support that can be swapped around. In other words something like: 6 healers, 6 tanks, and then the remaining 18 are utility that can be swapped around (buffer, debuffer, backup healer, etc)

Synopsis from: https://www.youtube.com/watch?v=x7JjtBtjFmM (Tips for winning Alliance Wars: Offensive strategy Empires and Puzzles: Anchor 7DD)


  • Build up six teams, perhaps with dual healers each.
  • Given an even alliance, every player should try to win at least their first two battles in one round each - quickly, so that the defending teams respawn sooner. Later, as the backup teams are lower strength, divide up the battles into fights that can be either: a) A hard hit that ideally leaves as few heroes with as little health as possible, basically small cleanup left, or b) a small cleanup (highly damaged team) that is a sure win for the team going against it.
  • Given an odd alliance, the lower strength teams wait until the stronger teams can no longer remove a team completely, then they divide and try to take out teams in two rounds.
  • Have the entire alliance use the same color tanks. Most other alliances won't be ready for that and will deplete their ability to remove the tanks after the first round, making it nearly impossible for them to remove any teams.
  • In play style (just as in raids), you want to create diamonds as often as possible, even if not the optimal color.