Speedyfeetz Collection of Empires & Puzzles Tips and Tricks is a FULLY JAM PACKED single page resource, compiled from various places, for beginner or intermediate gamers to quickly advance and improve, by increasing their knowledge in the popular mobile based game Empires & Puzzles.
Pinned: Best levels to finish to fill Elemental Chests (note: Atlantis Rising has better options when available - here)
Fire
Nature
Ice
Holy
Dark
20-4 (or 4-1)
7-5
8-7
12-9
7-4 (or 8-4)
Tavern of Legends Level Bosses Table (In progress)
Notes: - Before boss level, leave 1 enemy and power up your mana and health, and get a good board - Levels 1-3 can be beat with un-leveled 4/5 star heroes - Levels 4 can be beat with leveled up 3 star - Level 5/6 risky with only leveled up 3 star - Level 7 - 4stars - Level 8/9/10 - Bring 2 healers if possible to each - 2 strong healers bosses on last level!
There are 10 Classes & 2 Trials Per Week, each Trial gives 2 types of Class Emblems, and the 3 stages of the trial can reward up to 18 Class Emblems. So there will be a chance to get 36 class emblems in almost all Classes (all Classes would take 5 weeks).
BIG HINT: On the last, hardest, stage (3) - if you can survive to the Boss wave with at least one hero, you can win with just Arrows, Bombs, and Dragon Attacks!
If you tap on a person walking around the base, they will stop and wave (pinch out to zoom in). Birds will drop from sky as well.
On rare occasions, you will get a special "colored" Monster chest instead of the normal one. These "colored" Monster chest challenges give fantastic loot - so it's unfortunate they are so rare.
Fastest way to fill them? Here is a page with best levels to choose to give most heroes for any specific color: Farming to Fill Special Elemental Chests (also included far below)
Note: Based on my own tested - Fire (Red) is best done (assuming limited bad luck) on 4.1, even though it's not even listed in the chart.
Raid REROLL cost = 100 * (Stronghold Level)
Monster and Hero chest challenges start/end differently for each user dependent upon when they finish the previous challenge.
Quests/Titan/War start and end times are the same for everyone.
If you are in an Alliance - let people know if you are going to be gone for a while!
Check the resources below, including videos, guaranteed to up your game.
TANK: What is a Tank? It's your center hero - when you are in defense mode (raids) it is the hero in your line up that will get hit the most, so you want it to be strongest to live long enough for your other heroes to get their mana charged up!
DISCONNECTED ARGH: Swapping out (and timing out) or changing WIFI or cellular network connection can cause you to abort your current game. Be very wary.
WARS: A twist on player vs player raiding, where an alliance takes on all the players of another alliance.
TITAN: These multi-fight monsters are only available to you if you join an Alliance.
WEAK SPOT - on a Titan, you don't have to hit the weak spot, but if you send up 3 or more tiles (of any color) then it stuns the Titan and it will not attack that round (although it will gain mana). Hitting a Weak Spot does not provide extra damage.
Timers in Empires & Puzzles:
Titan Energy Flag: 4 hours (12 hours to fill to 3/3)
Raid Energy Flag: 1 hour (6 hours to fill to 6/6)
World Energy Flag: 10 minutes (6 per hour, 24 in 4 hours)
Mystic Portal: (Watch video for reward) - 16 hours from last activation.
Daily Summon/Summon Gate: 23 hours from last daily free summon used.
Titan: 23 hours (Escapes after 22 hours of being alive)
Hero/Monster Chest Missions: 12 Hours
Best Newbie Play Tips for Empires & Puzzles:
Ghosting - you get double mana when your tiles miss any monsters. This is first on the list because it's that important to know. When not Ghosting (tiles hit a monster), then you regenerate mana for your hero (all heroes the same color as the tile) depending on the Mana Speed (seen on the hero card): Slow=12 Tiles, Average=10 Tiles, Fast=8 Tiles.
Patience: Expect to take it slow, with a long view. This game is a long term thing to do. Enjoy it that way. It can takes weeks or months (sometimes many) to accomplish goals. The longevity of play is one of the greatest benefits of the game. But if you are in a hurry you will be frustrated.
Real Money: It is not necessary to spend money to have a top level team and enjoy awesome game play the entire time. If considering spending some, a monthly subscription gives you two builders which helps a lot, and also supports the Developers - and bonus 30 gems a day is nice. But people that spend money (and some spend a lot) often find that it does not give them much of an advantage. Patience is still required. If you can wait, you will eventually get everything you want.
One of the top players (Zero) in the game has this to say: "Small Giants mechanism for hero pulling is broken or really made that you can sink thousands of dollars chasing that exact hero you want. Dont do that."
Another player (NittanyLionRoar with Xtreme Panda) says "I have a video game budget of $150 per month and was buying all the deals that came up over several months. Those gems are what I saved for several months in hopes to get Guinevere in the knights event. Sadly, I didn’t get a single 5-star event hero during that event so I’ve totally stopped spending money."
Never Quit: Sometimes the tiles on the board start horribly. Sometimes you win with 1 hero left that has been holding on to it's last 100 hit points for 3 rounds. Exciting.
Building Your First Team: Don't train up 1 star heroes - use them all for training up better heroes. In fact, train up your highest star heroes first - sometimes breaking the rule of "always train with the same color only". For instance, if you have a 3* you might want to just focus on only leveling it and your healer up. As you get better 2* and with luck a 3* you can go back to training only with same color. Training Center Level 2 (requires backpacks aka Adventurers Kit) is where you will be focusing to get new heroes. It's okay if you don't have one of every color. If you are missing a hero of one color, then you will get a "hero missing" when gems of that color hit a target, but you will have 2 (or more) of another color and those will do double (or more) damage, which can be awesome.
Trainer Hero: - Special heroes created to be selected when leveling up heroes (color match, highest results) - but can be used in a pinch.
Training Centers: Only Research (activate) the Training Center levels you need and ignore the rest until you have lots of extra resources - most important ones are: 1, 2, 4, 11, 12, 13, 20
Fast Monster Chest Reward: Level 7.4 (Province 7, Stage 4) can fill a monster chest (100 monsters) in 21-24 World Energy Flags - which is 6-7 rounds. This is because it has a high amount of monsters per round (14-17). Level 8.7 (Province 8, Stage 7) is perhaps better because it also has high monster count and better XP than 7.4, and recruits, which you will eventually need a bunch of although it might seem the opposite right now. If you are brand new, it takes a while to get to these level, and before that, it's best to work your way toward it as fast as you can, but keep an eye on your reward chest timers, because you might want to let your world energy fill up to full so that when the timer activates, you can get the most levels done for the mission without waiting.
Fill Mana - On harder levels, ghost your tiles until all your heroes are maxed and special attacks ready before killing the last monster.
Stronghold Level: Most people have a stronghold that is about half their actual level until they make the push to get to Training Center 20 (which is usually late 20's to late 30's).
Watchtower Level: The amount of resources (meat and metal) makes keeping the Watchtower leveled up close (if not equal) to your Stronghold level. As you progress through the map past the first couple Provinces, the hourly output of resources is also increased (as you conquer outposts in each province of the progression.)
Fastest Hero Leveling 1: When leveling - use the same color as the hero you are leveling for max result.
Fastest Hero Leveling 2: It's been proposed that if you level using 10 heroes at a time, you will level 20% faster because higher levels require more trained. This is not a reflection of less heroes being used, but less food being used since the food cost is determined by the level of the hero being leveled up "at level up time" - so the food cost savings are definitely real and valuable, because currently food is the limiting resource factor in the game when leveling up heroes.
Building Hero Teams: Consider spending gems on increasing your Hero Cap so that you don't mind saving up heroes to use for leveling (either in training or leveling up teams). 50 gems gets 5 more slots when starting - available in the shop under Resources.
Leveling Bad Idea: It is inefficient (actually very costly) to level up heroes before using them to train another hero.
Highest Chance of raising Special: Same color 1* (common) = 2% skill up. Off color 1% (common) = 1% skill up. Using higher level "trainees" gives you higher chance to skill up, and again same color "trainee" hero gives double the percent chance to skill up - and if using a same hero (duplicate card) as the one you are leveling up, you get a 25% increase in chance of leveling. This is very useful when leveling up 2* and even 3* heroes. In the official forums, there is a consensus that the best chances (over multiple turns) is to try somewhere between 12% and 24%, so if you have 40% chance, it might be better to split it up into two 20% chances.
Efficient Rewards: Once a month (or so) there is an offer similar to: Get 1 Epic Token and 1 Epic Troop Token for 250 Gems. These are worth saving for.
Best Heroes: Until higher level, it's best to keep all 3 star. Any 4 star should be trained up immediately as they are much more powerful than 3 star heroes. Use Heroes Grading to tell which are best and worth keeping.
War: You will eventually want 6 strong teams. Keep your 3* until you can have full 4/5* teams (you will want a strong 3* team of dark and another of light for the Events on RARE level).
Learn: Learn the available heroes. If you are raiding other teams and fighting a hero you don't know, then hold your finger down on it to see the stats. Over time you will learn which heroes you are most effective against or may want for yourself. Or use Hero Roster to learn about them all.
Can't Find A Move Against Titan! It's timed, and after a big chain cascade the board can look like a whole buncha nothing. Hit Auto Play to let the AI decide your next move (or two) - don't leave it long, you will make better and faster choices once you start seeing patterns again.
Raids: are awkward at first. No one will be mad at you for raiding them - it's part of the game. It takes so long for Raid Energy Flags to build up that it's hard to get a solid session of raiding to learn. Later the raids can be fun, and very rewarding, and it teaches you more about the heroes so you can decide which ones you might want (or not). Always remember to check the Revenge options in your Outpost building to see if you have some easy ones.
Troops: These can be trained! Once you are Stronghold level 10, you can build a Barracks and train them to increase their level. The Barracks is not like any other building as it sort of "camps" on top of an existing building. Most players place them on a Forge - and you can move it to put it on a different building but you must have a builder available to do that.
Join an Alliance: Most players don't realize for a while that there are other global chat rooms beside General. One is Alliance Recruiting. Joining an alliance is not required by greatly accelerates your advancement because it opens Wars and Titan battles, both of which give extra loot including summon tokens and ascension items (both can be rare). If you are interested enough to be reading this, you have what it takes to be a good player and any alliance would appreciate that. One thing to remember is that the chat interface is via mobile screen keyboard and there are no direct messaging, so some Alliance use external chat type apps like LINE or Discord. Without these, it may seem like the Alliance is full of shy people when the truth is they don't want to fight with the chat interface.
Memorize the Color Wheel: There are two parts Red -> Green -> Blue (repeat) and Yellow <-> Purple. An easy way to remember the first part: RGB (it's the normal way colors are represented on computer monitors, hence: RGB monitors). Throughout the game, this pattern is often used (for example, the rare quest rewards cycle ascension items in this order: R,G,B,Y,P).
Auto Play Tips in Empires & Puzzles:
AI runs auto play when you click the AI button in the top right-ish part of the screen (looks like a fast forward button). When your team is strong enough, relative to the opponent, autoplay can be very safe, allowing mostly hands free farming.
AI chooses a group that can make a 3 tile connection and does not prioritize 4 or 5 tile connections. The groups seems to be chosen left to right, within 2 columns of existing monsters above. Once the right side is reached, they move back to the left, wiping back and forth, from top to bottom. This isn't always predictable, but it's close.
AI fires special attacks left to right - put your healer on the left, your buffer next to it, then your damagers left to right, by highest damage to lowest, and usually AE (multiple target) first special attacks, then single target).
After any special attacks, AI will detonate any Dragon (bomb) tiles, then any Diamond tiles before attempting to create a tile connection.
Best Advanced Play Tips for Empires & Puzzles:
Meat Storage Trick: Training camp level 12 or 13 are the first times you can just keep adding and storing meat (and recruits) that you can take back out later. For example, add 1 to the number "in training" as often as possible, perhaps a few times a day. Then after a week, since the training period is so long, there will be a surplus of heroes "in training". If you hit the "-" key when looking at the Training Camp, it will remove the meat and recruits that were used to train that 1 hero - NOTE: When retrieving, you must have space in BOTH your recruit and meat storage or it will be lost. If one or the other can't hold the added amounts, then both will fail and you will lose all removed resources. TC20 is also an option for this method, at higher levels.
Recruit Storage Trick: Same as above (Meat Storage Trick), but with Training Camp 11. The low recruit/meat cost allows you to store recruits using the least possible meat per recruit. TC4 is also an option for this before TC11 is available.
Training Camp: Level 13 gives a chance of Epic (4*) Hero. The chances of a 4* are very slim, and many players only see 1-2 a month when running two camps constantly.
Best Single Damage Shooters of each color from TC20: Training camp 20 gives legendary heroes, and the best sharpshooters (nukers) for each color are:
Magni (blue)
Joon (yellow)
Sartana (purple)
Marjana (red)
Liana (green)
Best 5 Tanks From TC20 According to Anchor: With bonus = 4* Kashhrek
Training Camp 20: TC20 gives a chance of a legendary (5*) - but to get to TC20, you have to get to Stronghold 20. To get to Stronghold 20 you must level up the 5 Iron Storage buildings to level 18 each to have the capacity needed to start the upgrade. It's a 7 day upgrade to Stronghold 20 from 19 and then another 4 days to upgrade from TC19 to TC20, and then more 7 days to research level 20 - Chance of Legendary! Build up houses because you need 100 recruits per TC20 attempt.
Training Camp 11: TC11 is (by far) the most efficient way to generate heroes for training. TC19 is the fastest.
Training Camp 19: TC19 is the fastest way to generate heroes for training. While relatively cheap, it only generates 1* heroes, so you need about 38% more than you would for heroes from a TC (which on avg 50% are 1* and the other 50% are 2*)
Training Cost In Heroes: To level up a 4* to max of tier 3 (level 60, with one tier left) takes 83871 in experience fed into it (by using heroes in training. This breaks down to, roughly:
Food per hero = Base + (LV-2) * slope 1 Star 1000 + (LV-2) *20 2 Star 1200 + (LV-2) *24 3 Star 2100 + (LV-2) *42 4 Star 3000 + (LV-2) *60 5 Star 5000 + (LV-2) *100
Farming: 8.7 is the most popular farming level (especially for recruits) , but 13.6 is the highest 4 flag level (13.7 takes 5 energy flags) and gives great experience per flag. There is a decent level layout here: Farming Levels Breakdown, and of course long pressing an item shows what levels are best used to find it (though not guaranteed by far).
Farming XP: Best level for farming XP: 20.4 (season 1) which gives 374 xp per world energy flag. Close behind are 17.1 which gives 366 xp per world energy flag, 13.6 which gives 322.5 per world energy flag, and at lowest levels, 9.1 gives 285xp per world energy flag and it is the last level playable with 3 world energy flags. Recently recommended: Season 1: 23.11, Season 2 Hard: 12.6, Season 2 Norm 15.9 (Which also gives most recruits per flag in Season 2 Normal).
Farming Adventurer Packs (Backpacks): While Province 5 (Season 1) is the official zone for them, many players suggest 5.1 or 5.5 (special level) specifically, and if adding swords+recruits, then 5.8. Recently, a recommendation for backpacks from season 2 is 1.9 Hard and 1.7 normal. Also 1.7 Hard recommended.
Farming Best Balance of Recruits/Packs: Opinions vary, many say 12-9 (4 energy flags) and 6-3 (3 energy flags).
Farming (All - Experience/Items - Season 1 and 2): Spreadsheet on Google Docs<- read that to get the most recent calculations and skip the previous 4 entries.
Getting Higher Level Titans: It has been suggested (not researched) that killing a Titan faster improves the potential for the next Titan to be a higher level.
Raid Rewards: Reward levels increase every 600 "cups". Gold from 1200-1800 cups. The reward given is based on the cups you have when you retrieve the reward, so if close but under it's possible to wait to claim the reward until you win enough cups to put you into the next highest reward level.
Rainbow Team: A rainbow team has each of the five colors represented. It's common practice to have at least 1 strong rainbow team.
Max Color Stacking: 4 or 5 of the same color hero. Effective against bosses and titans, and sometimes in raids against color-stacked teams. A common example is to stack a team of perhaps a Wu Kong (which would be yellow) and then using the most effective color against the target. For example, the very last fight of Season 1 is against 3 Purple Boss Monsters, so an all Yellow team would be most effective. If there was no high level yellow healing hero hero, perhaps that 1 slot would be switched out for another color (ie. Green for Melendor).
Full House: 3 of one color, 2 of another, best used against other teams, such as when raiding, but also in normal MAP advancement. For farming, having AOE (area effect, instead of single target) heroes can help wipe the boards faster.
Speeding Up Chests: Gems can be used to shave down the wait time for monster and hero challenge events - tap the double arrows over the chest beside the timer.
Ascension Items: Are a pain after tier 2, see the Acension Tables link to see what items are needed for which colors of heroes.
Ascension Item Sources:
Named Quests (like Farholme or Shrikewood) - the rewards seem to cycle.
They can sometimes be bought from Shop with gems (or a chance to get one)
Mission (Monster/Hero/War/Titan) chest rewards
Short term offers - cost real money.
Events (similar to quests)
How Titan Loot Works: Titans are one of the best sources of Ascension Items, although the drop rates are quite low. It depends on the damage you do and the level of the titan and it shows up as loot "slots" that can have ascension items (which are random, and will often be low level farmables like swords or backpacks). Any time you see anything that falls under the "ascension item" category in your loot window, it could have been a high level ascension item! If you are doing decent damage (say, 1/30th of the damage for your alliance) you will have a (relatively) decent chance of getting a loot slot. Higher damage is more chance as you may get another loot slot (which might be a 1* sword). There is a very nice write up here: https://forum.smallgiantgames.com/t/titans-grades-loot-tiers-and-you/14878
Rare Quest List:
Note: This is the rotation order (Red, Green, Blue, Generic, Yellow, Purple, Generic):
Mount Umber - Rings, Hidden Blade (Red Ascension Items)
Store long - reused (ie. recruiting) messages on the phone, such as in an email or Notes, and then switch between the apps and use copy/paste to avoid re-typing huge messages.
Colors can be created by using the RGB color hex code in this form: [#FFAAFF]
Emojis are words surrounded by colons, for example - :smile: :pizza: :coffee:
Here is an example:
[#FFFFFF]This is white text and I want some [#FF0000] red hot :pizza:
Note: When you type in special codes, the final result will be displayed when you complete, but before you send. So you can check and make sure everything is right before posting.
Want to chat with someone for advice?
7DD Gaming (Seven Days Departed) has a public advice channel on their discord, here: discord.7ddgaming.com
Best Resources (these links can REALLY help you) for Empires & Puzzles:
Anchor's (7DD Gaming) Heroes Grading - Which heroes are best? (take with grain of salt - all hero values are best determined by the other heroes in the group)
Empires and Puzzles RPG Wiki - Reference on Google - very full listing of things like "how many iron does it take to get to Stronghold level 8" and "What kind of items can I make in a Level 12 Forge"?
Empires and Puzzles Bible - WOW. This is a Google Spreadsheet with all kinds of information, from hero levels to stats on drops in levels to Bosses in Special Events to Titan Team colors and more. It's amazing!
EaP Mats-Planning-Sheet - Google spreadsheet listing Ascension Items needed for each level of each color hero.
Censure's Leveling Guide - How to level the most quickly, which Training Center levels to use, and more. It's a bit out of date regarding Alliance Wars, but still worth reading every word.
Empires & Puzzles Hero Utility - Select your team and see the stats - this utility that brings your Empires & Puzzles Hero Cards, Hero Grades, Hero GPA's and Hero Defensive Statistics into your browser ALL at once!
7DD Gaming - (7DD = Seven Days Departed, a multi alliance group of gamers that is focused on being excellent) -This web site is the source of many of the great Empires and Puzzles resources around the interwebs - best gamer created resource.
Titan Mafia - Another great player made resource. Also best.
Google Doc Spreadsheet with total experience required (and amount heroes needed to use) to level up any star hero: here
Drop Bears E&P Summary: - A summarization of many of the above resources, included are hero grading, best levels to farm, available 5* heroes from TC20, stuff like that. Definitely check it out.
Reds below lvl 19 are partials. Best levels are in bold/italics.
And from the Empires and Puzzles Bible
Best Level to Farm for…
Note
Blue monsters: 8-7
Green monsters: 7-5
7-5 gives 11 green monsters and 617 exp.
Yellow monsters: 10-6 or 12-9
12-9 gives an average of 10.6 monsters and 1387 exp. 10-6 gives 11 and 1037.
Purple monsters: 7-4 or 8-4
7-4 gives an average of 13 purple monsters and 637 exp. 8-4 gives 11 purple monsters and 757 exp.
Red monsters: 4-1, 6-8, 11-6 or 20-4
4-1 (avg 7.1/fight), 6-8 is a red/blue option if 20-4 is too hard to farm. 19-4 and 19-6 are backups giving almost as high exp as 20-4
Any color monsters: 7-4
7-4 gives an average of 15 monsters.
Recruits and general Items: 8-7
Note: Often times the best levels for farming a specific color is a quest. For instance; 20-4 has 11 red for 6 flags (1.83 reds / flag) compared to the 3 levels of "Gather Food" or "Mine Iron" which has a minimum of (3.67 reds / flag), (2.75 reds / flag) and (2.5 reds / flag) respectively